Shorekeeper Ideal Stats: Energy Regen, HP, and Echo Build Guide for Wuthering Waves

A complete breakdown of Shorekeeper ideal stats in Wuthering Waves: Energy Regen targets, HP benchmarks, Echo sets, main stats, and weapon picks.

Why Shorekeeper's Ideal Stats Look Nothing Like a DPS Build

Shorekeeper is the rare support whose value has almost nothing to do with her own damage numbers — and that is exactly why so many players build her wrong. Getting shorekeeper ideal stats right means ignoring ATK, Crit Rate, and Crit DMG on her personal sheet and pouring almost everything into Energy Regen and HP instead.

In this guide, we'll walk through the shorekeeper ideal stats that actually matter: how much Energy Regen she needs before her buffs stop growing, what HP total keeps a team alive through tower floors, which Echo sets and main stats get you there, and which weapons solve the build without costing you a fortune.

Shorekeeper is a Spectro Resonator who wields a Rectifier, and her role is simple to describe and hard to perfect. She deploys a healing field, hands the team a Crit Rate and Crit DMG boost, and then passes an all-attribute DMG buff to whoever she swaps into. None of that scales off her own attack power. It scales off how often she can cast and how much HP she has when she does.

That's the mental shift. You are not building a character who deals damage. You are building a character who makes everyone else's damage bigger.

Shorekeeper Ideal Stats at a Glance

If you only remember one thing from this article, make it the priority order below. Community testing and player experience both converge on the same ranking: Energy Regen first, HP second, everything else a distant third.

PriorityStatWhy It MattersRough Target
1Energy RegenDrives buff strength and Liberation uptime~250% (community benchmark)
2HP%Her healing formula scales off HP35,000–40,000+ HP
3Flat HPCheap filler that feeds the same formulaAs high as possible
4Crit DMGOnly worth it if Energy Regen is already cappedOptional
5ATK% / Crit RateDoes essentially nothing for a support buildSkip

The reason Crit DMG occasionally appears in Shorekeeper discussions is that some 4-cost Echo configurations leave room for it, and a handful of community builds experiment with it once Energy Regen is comfortably overcapped. Treat that as a late-game luxury, not a goal. If you are still short on Energy Regen or sitting under 30,000 HP, Crit DMG on Shorekeeper is a wasted substat.

Here's how the two headline numbers translate into real build milestones:

Build StageEnergy RegenHPWhat It Feels Like
Fresh 80/80, budget gear200–220%25,000–30,000Playable, slightly clunky rotations
Solid mid-game230–240%30,000–35,000Smooth uptime, comfortable heals
Endgame target~250%35,000–40,000+Buffs capped, team never drops

Energy Regen and HP: The Two Numbers That Decide Everything

Energy Regen: The Stat You Cannot Skip

Shorekeeper's Resonance Liberation creates the healing field that anchors her whole kit, and the buff value attached to it grows with her Energy Regen. That single sentence explains why the stat is non-negotiable — it is doing double duty as both a rotation stat and a buff-scaling stat.

Community reports consistently place the practical ceiling around 250% Energy Regen. Past that point, extra Energy Regen only buys you rotation comfort, not more team damage.

Energy RegenEffect on the BuildVerdict
180–200%Liberation returns slowly; buff windows have gapsPlayable but clunky
210–230%Near-permanent field uptime, buffs close to cappedStrong mid-game goal
~240–250%Community-reported sweet spot for buff scalingIdeal target
260%+Buffs stop growing; only comfort improvesDiminishing returns

A useful rule of thumb: two Energy Regen main stats on your 3-cost Echoes plus an Energy Regen weapon substat will get most accounts into the 230–250% range without any heroic substat farming.

HP: The Number That Keeps Your Team Standing

Shorekeeper's healing scales off her HP, which makes HP% the second pillar of the build. Unlike Energy Regen, there is no hard cap here — more HP simply means bigger heals and a wider safety margin on harder content.

HP RangeHealing OutputNotes
Under 25,000Thin heals; risky in Tower of AdversityEarly game only
30,000–35,000Comfortable sustain for most contentReachable with HP% 1-costs
35,000–40,000Strong; shrugs off chip damage and DoTTypical endgame target
40,000+Generous overheal and a great safety netNeeds good substats or signature weapon

Substat priority follows the same logic: Energy Regen% until you approach the cap, then HP%, then flat HP, then DEF% as pure filler.

Echoes, Weapons, and Substats That Hit the Targets

Best Echo Sets for Shorekeeper

Echo SetSet EffectBest For
Rejuvenating Glow (5-piece)Healing Bonus plus a team ATK buff after healingThe default support build
Moonlit Clouds (5-piece)ATK buff passed to the next Resonator after Outro SkillQuickswap and hypercarry teams
Rejuvenating Glow 2 + Moonlit Clouds 2Flat Energy Regen from both 2-piece bonusesBridging an Energy Regen gap

Rejuvenating Glow is the safest recommendation because it reinforces exactly what Shorekeeper already does: heal and buff. Moonlit Clouds is the alternative for players who want a more aggressive, buff-stacking setup.

Main Stats by Echo Cost

Echo CostMain StatNotes
4-costHealing Bonus% (default) or Energy Regen%Crit DMG only if Energy Regen is overcapped
3-cost (x2)Energy Regen%The core of the entire build
1-cost (x2)HP%Directly feeds her healing formula

The standard layout is 4-3-3-1-1. If you are running an Energy Regen weapon and still sitting below 230%, swapping the 4-cost to Energy Regen% is the fastest fix available.

Weapons That Solve the Build

WeaponRarityWhy It Works
Stellar Symphony5★Her signature option; handles Energy Regen and amplifies support output
Variation4★Energy Regen substat plus an ATK buff on skill use — the best budget pick
Rectifier of Voyager3★Cheap Energy Regen filler for new accounts
Any Energy Regen Rectifier4★Holds the slot until you pull something better

For most players, Variation is the answer. It is craftable-adjacent, widely available, and it pushes Energy Regen high enough that you can spend Echo main stats on HP instead. You can check current weapon and banner details on the official Wuthering Waves site before committing resources.

Rotation, Teams, and Resonance Chain Priorities

Stats only matter if the rotation actually uses them. Shorekeeper's buffs are attached to her field and her Outro Skill, so the order you press buttons in decides how much of that value your DPS actually receives.

StepActionPurpose
1Intro Skill (Proof of Existence)Free heal and entry damage
2Resonance Skill (Chaos Theory) plus basicsBuilds Forte Circuit stacks
3Resonance Liberation (End Loop)Deploys the healing field and team crit buffs
4Outro Skill (Binary Butterfly)Passes the DMG buff to your next Resonator
5Swap to your main DPSBurn the buff window immediately

The single most common rotation error is lingering on Shorekeeper after her Outro Skill is ready. Every second she stays on field after that is a second your carry is not using her buffs.

Team Compositions That Reward the Build

TeamCore UnitsWhy It Works
Spectro hypercarryJinhsi + Zhezhi + ShorekeeperCrit buffs amplify a burst-heavy carry
Havoc bruiserCamellya + Sanhua + ShorekeeperShorekeeper covers sustain so the DPS can go all-in
Electro quickswapXiangli Yao + Yinlin + ShorekeeperField uptime matches short, fast damage windows

Shorekeeper is close to universal, so the rule is simple: if your team lacks a healer and wants crit buffs, she fits.

Resonance Chain Notes

Player experience suggests the early Resonance Chain nodes deliver the most noticeable support upgrades for the investment, while later nodes are incremental and mainly appeal to dedicated mains. If you are deciding between a first copy and a weapon, community consensus generally favors securing the character first — a Shorekeeper with budget gear still transforms a team.

FAQ: Shorekeeper Ideal Stats and Build Questions

How much Energy Regen does Shorekeeper need? Community testing points to roughly 250% as the practical target where her buff scaling effectively caps out. Around 230% is a perfectly reasonable stopping point while you farm better Echoes, and anything past 250% is mostly rotation comfort.

What are the shorekeeper ideal stats for a budget account? A Variation Rectifier, a 5-piece Rejuvenating Glow set, Energy Regen on both 3-cost Echoes, and HP% on both 1-costs. That combination typically lands you near 230% Energy Regen and 30,000+ HP without any lucky rolls.

Does Shorekeeper need Crit Rate or Crit DMG on her own gear? No. She is a support, not a damage dealer, so Crit stats on her sheet do almost nothing. Only consider Crit DMG on a 4-cost Echo if your Energy Regen is already well past the cap and your HP is comfortably high.

Which is more important, Energy Regen or HP? Energy Regen, without question. HP determines how much she heals, but Energy Regen determines how often she heals and how strong the crit buffs she gives the team are. Fix Energy Regen first, then stack HP.